mp_dust-bph
Orginal von Dave J. (de_dust [Counter Strike])
Elite Force umsetzung by Sal3m,SoF2 Umstzung spk.pit

pk3 enthlt:
Texturen (orginal Dust texturen aus Counter Strike)
mp_dust.bsp 	}	}   Leveldateien [;o)]
mp_dust.jpg  	}
mp_dust.arena	}
mp_dust.map (Radiant sourcecode	}
sky.shader	}
terrain.shader	}
Readme.txt (das was du gerade liest)

A Message From The Level Hacker:

Yo'!! "Hackman" here. I REALLY hope you all enjoy this
hack of CS DUST!! I worked LONG and HARD at it getting
the backpacks not only put in the right places, but
also getting them aligned just right in their spots.
It took at LEAST 50+ restarts and shutdowns of the
game itself to get them positioned correctly as I
hacked away at the level file with the ever-popular
"HexEdit" program; the most diffucult of wich was the
one I put underneath the bridge. :) That was a BITCH!!
I know I could have gone about this in a different,
more professional way, but I tried QuArK and Radiant
programs only to be overcome by MAJOR program option
complexities, (NONE of wich I was interested taking
time to hash through), with Radiant, as well as numerous
incompatibility issues with SoF2 and the other game
types supported by QuArK. So, I decided to hack the
file instead using a MUCH easier, but none the less
Effective method of editing the level. The only things
I had to take out were 4 messages that would appear
when someone would send a Team Message that indicated
where the message sender was in the level at the time
wich I thought was a worthy sacrifice for a backpack.
I hope you all feel the same way, hehe!! ;) Perhaps
someone with more patience and skill than myself will
re-edit the level using the right program(s) and put
the missing messages and their corresponding triggers
back where they belong, in addition to preserving my
backpack infos in the level datas. But until then, I
offer you this hack. ENJOY!!!!

"Hackman"