
===========================================================================
Title                   : DUAL-sNIPERS-LAIR
Date                    : 5-24-04
Version			: 1.0
Filename                : DUAL-SNIPERS-LAIR.map
Author                  : DRAT(00)
Email                   : drat2002@hotmail.com

Description             : As usual this is an outside map. I hope all appreciate it.
			  A great sniping map and also for all out fighting. 

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* Use Information *

Game                    : SOF2
Type                    : .BSP
Supported Modes		: ctdm, DM, TDM, CTF, ELIM
Requires                : SoF2 Full Version 1.02 or higher
Players                 : 2-64    (for COP server)

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* Construction *

Base                    : Original creation
Editor                  : GTkRadiant 1.2.13
Buildtime               : 150+ hours (Im embarrassed of that)
Known Bugs              : NONE KNOWN

Features                : many entities
			  func_doors, gametype triggers, 
New Textures?		: YES
New Sounds?		: NO
Custom Soundtrack?	: YES (Clock by Cold Play)
Brushes			: ALOT
Entities		: ALOT
	Lights		: ALOT
	Model_Statics	: ALOT
	Func_glass   	: no
	DM Spawnpoints  : 64

Compile Machine         : 768rdrambus
Compile Time            : 1 hour and 36 minutes (dont ever buy a pc with RDrambus)
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* Installation *                

The .pk3 file should be extracted to the user's SoF2 /base/ directory.

* To Play *

Start an SoF2 Multiplayer Game.
Select DUAL-SNIPERS-LAIR from the multiplayer server list.
*or pull down the console (~) and type : map DUAL-SNIPERS-LAIR

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* Credits *

I would like to thank DMW first of all. He has helped me with many problems 
and taught me many tricks. I would also like to thank FIX, MODSONLINE, AND sof2FILES.
Also I would like to thank my son, KRAT, who helped with some of the ideas for the map.

 THIS IS MY 4th MAP!!!! (HECK WITH ALL,HAVE FUN)

THANK YOU, DRAT(00)/{TTS}DRAT(00)
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* Permissions*

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.