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Title                   : Weapons Bazaar SOF2 
Date                    : 01 Sept 2003
Version			: 1.0
Filename                : bazaar2r.bsp
Author                  : Aces-n-Eights
Email                   : brainspigot@attbi.com
Need something?		: #lick in progameplayer.com
Website			: http://www.brainspigot.net/

Description             : Infiltrate the (not so) secret downtown Cobalt weapons compound.  This map is based upon "Weapons Bazzar 2" for Tactical Ops 1.6.  Throw in some Weapons Bazzar 1 (also from TO) and a hint of Subway.

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* Play Information *

Game                    : Soldier of Fortune 2
Type                    : Multiplayer
Supported Modes		: DM, CTF, INF, ELIM, DEM (no custom gametypes)
Requires                : SoF2 Full Version 1.03 or higher
Players                 : 8-24 (24 spawns max)
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* Construction *

Base                    : Original creation
Editor                  : GTKRadiant 1.3.13
Buildtime               : ~3 weeks
Known Bugs              : none
Features                : Kung Fu Grip
New Textures?		: Yes
New Sounds?		: No
Custom Soundtrack?	: Yes


Compile Machine         : Intel 2.0 gHz
Compile Time            : 20 minutes

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* Installation *                

The .pk3 file should be extracted to the user's SoF2 /base/ directory.

* To Play *

Start an SoF2 Multiplayer Game.
Select <Map Name> from the multiplayer server list.
*or pull down the console (~) and type : map <mapname>

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* Credits *

Original layout created by Spinex for Unreal Tournament Mod Tactical Ops.  This version is modeled roughly after the version for TO 1.6 with enhancements/modifications for SoF2.  While its changed greatly from my original plan of Bazaar2 Classic, I still must credit the original mapmaker.

Special thanks to [LiCk]Sinclair for beta testing and offering up some ideas and constructive criticism.

Additional Playtesters: [LiCk]jfz, [LiCk]Guda "Thanks for checking the to make sure the zip file works buddy..., and special Secret LAN Voodoo2 testers, Kindorp, Gracho and Snootchy Bootchies.

Whiskeytrout Beverages: for keeping me sane.

And of course anyone cool enough to host and or put the map in rotation!
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* Permissions*

All original and composed textures or assets in this level remain property of the sources respective owners.
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.